Well, it didn't go as planned, but it was great! (Isn't that always the way?) We just found out that one of our 1st graders has juvenile diabetes, and her sister (a 4th grader) is in KidsInC. Many of the kids had questions, so I pulled off this great school guide from the juvenile diabetes research foundation. It has a complete series of lesson plans, and we worked through bits and pieces of them tonight while they ate pizza (usually we have table talk topics during this time). This took longer than our usual eating time, but it was well worth it to dispel any myths. One great section of the curriculum involves how to treat people with diabetes (like a friend!) and has some role playing exercises.
Then we played a life sized board game that walked the kids through the journey of Christ to the cross. Basically, it consisted of pieces of colored paper and a few props. Kids threw a giant die and moved (in groups) the number of spaces. When they landed on a plain piece of paper, they each just had to put one foot on the square or they had to go back to the beginning (the Jerusalem City Gate). If they landed on a pink paper, they had to follow the directions on the paper (go ahead 3 spaces, for example). Finally, if they landed on one of the place spaces (the temple, the upper room, Garden of Gethsemane, the Sanhedrin place, Pilate's place, Golgotha, and the tomb) they had to answer a question about the life of Christ. If they got it correct, they continued. If they missed it, the team had to stay on that place space until they answered a question correctly. The team to reach the tomb first and answer a series of questions wins.
The kids had a blast, and it actually took almost an hour to play! So we didn't get to do our tenebrae service, but one of the parents brought homemade hot cross buns, and they decorated them with icing crosses and read the last words of Christ, so though not as solemn, it worked.
Wednesday, April 04, 2007
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2 comments:
Sounds great! Did you create the game yourself? I'd love to see more - what a neat idea.
The basic idea came from the Seasons of Faith book, but they make it very open ended so that you can make up your own rules with it.
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